You can pick up mugs and hurl them into a wall, or even start drumming on abandoned musical instruments. You’re able to interact with almost every object you see. And yet once your boat capsizes and you’re able to explore the world on foot, Call of the Mountain finds new ways to impress. If this was just a non-interactive demo to show the level of immersion that PSVR 2 games can achieve, then I’d still be very impressed. VR games rarely offer this level of realism, with a staggering amount of detail, from the moss-covered rocks to the mountainscape in the background. The environments of Horizon Call of the Mountain are jaw-droppingly beautiful. This makes these monsters all the more terrifying, while also allowing me to observe the incredible level of detail that has gone into their designs and animations. I’ve become well accustomed to these mechanical monsters from Horizon Forbidden West and Horizon Zero Dawn, but I’ve never appreciated their colossal scale until donning the VR headset. The crocodile-like Snapjaws lurk in the river, while the towering Tallneck shakes the ground as it steps over your boat. Snaking through the jungle on a wooden boat, you’re treated to stunning visuals of various robotic monsters. I’ll never forget the first time I entered the world of Horizon Call of the Mountain. Can pick up virtually any object you see.Robot monsters look more imposing in VR. The world looks amazing, and is incredibly immersive.
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